Red, Red, Red, You’re Dead

Chandra, Pyromaster Cover

Red, Red, Red, You’re Dead

It’s been a while since I’ve written and I know many of my readers have been eager for updates and sideboarding advice.  I’ve recently been taking a break from Magic, as we all know this game can be demanding of our time and I wanted to focus on other parts of my life for a bit.  I love the game, and its been stronger for me in the last few months than ever before, but we all get a little burnt out and that was starting to set in so I knew it was time to refresh and recharge.

Just before my break, at the end of October I flew to Phoenix, Arizona to visit a good friend of mine.  We were celebrating my birthday, catching up, and playing in a Theros Sealed Pro Tour Qualifier.  Overall I had a great trip, we played a ton of magic, we ate out at delicious restaurants, went to an NFL game, hit the bars, and soaked up some sun poolside at his resort-like apartment complex.  I really couldn’t have asked for a better getaway from the weather where I’m at and the doldrum of Mon-Fri 8-5 work.  The PTQ sadly didn’t go well, we were both fiending for it and hoping for some solid play, but ultimately my buddy opened a relatively poor pool and I ran into a bunch of decks with very similar rares and power levels.  At that point, it was time for. . .

two beers

2-3-DRUNK

Lets just say a few hours later thoughts of crashing and burning in the PTQ were mostly erased.  When in doubt, buy a Stout.

Mono Red Today

Over the last week and a half, even though I haven’t been playing much (just a little cockatrice and Commander), I’ve kept an eye on the tournament scene.  Red is really making a comeback, and I think it’s being helped by the fact that there isn’t a best deck in the format and that the color has access to some great cards right now.  It’s a little surprising given the popularity of Mono Black Midrange and Mono Blue Devotion, but really if you’ve played Red much recently or read my articles you know that it has a solid game against the field most of the time.  I’d like to look at some of what’s out there (and hoo boy there’s a lot!) and then offer some general sideboarding advice since several of my readers have asked for it.

I’m going to start off with the most recent results and go down the line-

SCG Open Fort Worth, Texas 11/09/2013

R/W Devotion by Jared LaCombe – 2nd Place

Creature [28]
4 Ash Zealot
4 Boros Reckoner
4 Burning-Tree Emissary
4 Fanatic of Mogis
4 Frostburn Weird
4 Rakdos Cackler
4 Stormbreath Dragon

Instant [1]
1 Aurelia’s Fury

Sorcery [3]
3 Mizzium Mortars

Artifact [2]
2 Hammer of Purphoros

Enchantment [2]
1 Assemble the Legion
1 Chained to the Rocks

Land [24]
12 Mountain
1 Boros Guildgate
4 Sacred Foundry
4 Temple of Triumph
3 Nykthos, Shrine to Nyx
60 cards

Sideboard:
4 Boros Charm
2 Warleader’s Helix
2 Wear // Tear
1 Mizzium Mortars
1 Assemble the Legion
1 Burning Earth
3 Chained to the Rocks
1 Chandra, Pyromaster

I’ve found when playing devotion lists with Nykthos that having as many two drops as you can seems to be crucial, so it makes sense that Jared ran a full twelve of them.  Burning-Tree is awfully weak without some more stuff to cast off of him, but he does enable the hyper-aggressive openers with a Nykthos in play, so he’s basically a must-run.  I’m a little sad to see Chandra’s Phoenix not here, but with so few burn spells it makes sense.  You wonder if there’s some way he could have fit Rakdos Shred-Freak in to try and give the deck even more early devotion, but a lot of the cards here are a bit of a coin toss.  His 1-ofs are cards I’d be more than happy with in a miser’s role; Assemble the Legion is not something you want to draw early and is one of the best cards at shutting down a game late.  Chain to the Rocks doesn’t go well with your devotion and isn’t an inherently aggressive card, so having access to just one to get out of tricky situations where your attack has been stonewalled seems perfectly reasonable.  The only big issues I have are the two Hammers in the maindeck and the lack of a “threaten” effect in the board.  Hammer of Purphoros is a fine card, and at times I’ve advocated it, but it seems to me to be better suited in the sideboard or in the maindeck of an aggressive shell where you really need the gas.  In a midrange-ish build, I’d prefer to have either threats or ways to respond to threats for most of the spells in my deck.  I don’t like having Hammer in the main against decks like G/W Aggro, G/R devotion, Naya, and other archetypes where it costs you a turn of play and doesn’t do anything that turn (unless it’s late game).  Jared lost in the finals to Hal Brady playing G/R Devotion, and that deck demands that you’re being active every turn.

Mono Red Aggro by Rolaund Hinojosa – 11th Place

Creature [24]
4 Ash Zealot
4 Chandra’s Phoenix
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Rakdos Cackler
4 Rakdos Shred-Freak

Instant [13]
1 Dynacharge
4 Lightning Strike
4 Magma Jet
2 Shock
2 Skullcrack

Enchantment [3]
3 Madcap Skills

Land [20]
19 Mountain
1 Mutavault
60 cards

Sideboard:
2 Firefist Striker
2 Frostburn Weird
2 Skullcrack
2 Act of Treason
3 Mizzium Mortars
2 Peak Eruption
2 Burning Earth

While I’m a fan of going the blitz route at the moment (I think decks are trying to be too slow and reliant on a few spot removal spells), Rolaund’s list has a few questionable choices.  Skullcrack is just a Lava Axe against some decks, and I don’t think randomly having two of them is going to increase any percentages for your matchups against Control or Warleader’s Helix.deck.  That could easily be two more creatures, as a 24-c0unt is on the severely low side for Mono Red Aggro.  That said, burn is never dead and he is sitting on a very low curve, so there’s things that could be worse.  The one-of Mutavault should just be a Mountain, same theory as Skullcrack except that here having one of them is just going to cause more variance hands, rather than being a helpful addition against Control.  With twenty lands, you’re going to be sitting on only one or two lands in a lot of games, so I’d prefer with all the double-red spells to have consistency in my mana base.  Mutavault is great, but its better as “extra land” not the critical land you need to cast things.  Faults aside, Rolaund has a pretty aggressive and mean looking shell here that shares similar traits to what I want to talk about at the end of the article, so it’s worth thinking about if you want to play this style.

Magic Online Results (Premieres and MOCS from 11/03/2013)

Mono Red Aggro by HipHopHeup25 – 1st Place, Standard Premier

Main Deck
60 cards

21 Mountain
21 lands

4 Ash Zealot
4 Boros Reckoner
4 Burning-Tree Emissary
4 Chandra’s Phoenix
4 Fanatic of Mogis
4 Firedrinker Satyr
1 Frostburn Weird
4 Rakdos Cackler
29 creatures

4 Lightning Strike
3 Magma Jet
3 Shock
10 other spells

Sideboard
2 Act of Treason
2 Burning Earth
2 Flames of the Firebrand
3 Frostburn Weird
2 Hammer of Purphoros
1 Shock
3 Skullcrack
15 sideboard cards

This list is pretty similar to Bertorelli’s SCG winning list from the beginning of the season.  The main differences are that Gore-House Chainwalker has become Frostburn Weird (no problems here), he’s swapped around a Shock and a Magma Jet, and Firedrinkers are in place of Firefist Strikers giving the deck some more speed but less evasion.  The sideboard also eschews Chandra and Mizzium Mortars in favor of burn that tailors better against Mono Blue Devotion’s large army of X/1’s, some Skullcracks against Control, and Act of Treason against the Desecration Demon decks.  Personally, I’ll still go to bat for this type of deck, because I think Bertorelli’s original list is still competitive.  Both Act of Treason and Skullcrack have been performing well for me in the recent weeks, so those changes are fine.  The one glaring flaw with this deck is that it looks like an absolute dog to G/W and Naya, so I’m guessing he was just banking on it being Magic Online where those decks tend to not show up as much.  If you were to play something like this in your local area or at a paper tournament, I’d want to find a way to get Firefist back in along with some number of Mortars or an anti-blocking plan.

Mono Red Aggro by -Holzi- (Founded by Patrick Sullivan) – (5-1), MOCS

Main Deck
60 cards

18 Mountain
4 Mutavault
22 lands

4 Burning-Tree Emissary
4 Chandra’s Phoenix
4 Firedrinker Satyr
4 Firefist Striker
4 Foundry Street Denizen
4 Gore-House Chainwalker
4 Rakdos Cackler
2 Rubblebelt Maaka
30 creatures

4 Lightning Strike
4 Shock
8 other spells

Sideboard
2 Act of Treason
1 Hammer of Purphoros
4 Mizzium Mortars
3 Peak Eruption
1 Rubblebelt Maaka
4 Skullcrack

This list has been on the interwebs for a little while now, it was spoiled right before SCG LA where Patrick Sullivan (the Grandmaster of Mono Red) tweeted out “If I were playing in SCG LA tomorrow, this is what I’d play. . .”.  Leave it to Patrick to produce one of the most powerful and streamlined looking Mono Red lists to date in this format and have it then follow up with great results.  It top 8’d that tournament in the hands of another player, it scored a series of top 8s and wins on MTGO Premiers, and it again has done well in the MOCS and current Premiers.  I think if you play Red, whether you just started playing it or have been for a long time, you should really pay heed to what he has here.  This deck has a beautiful Sligh balance, and it attacks the metagame with full awareness of what it might run into.  I smiled as soon as I saw it because I knew it had been crafted by the hands of experience, whereas most lists online I see have a few really questionable choices that don’t seem to make consistent sense.  If you are going to play in competitive magic tournaments with Mono Red in this season, this should be your first stop when testing.

What’s so great about this list?  First off, every card is live.  You don’t have a card that’s crazy wild in some matches but completely dead in others, you don’t have anything narrow, and you have the all-important “reach”.  He has just enough burn spells to ensure that you see them in most games, and he has the full playset of Shock to make sure that between that and your twelve one-drops you will almost always have a turn 1 play.  Like Owen Turtenwald’s SCG Worcester list, he’s got 22 lands including 4 Mutavaults, which give him excellent game against sweepers and power on Firefist Striker like it’s nobody’s business.  And because he has 30 creatures, it’s almost a guarantee that Foundry Street Denizen will power up heavily.  I’ve been playing with this type of deck the last few days, and I find that I often like playing the Denizen first, as even if I have other one-drops he tends to trigger every turn of the game for the most part and often times will let you get crazy on turns two and three.  He is a relatively weak one-drop in a vacuum, but this deck is highly aggressive, and so consistent that the only times he’ll disappoint is when you have an absolutely terrible draw.

The only thing I don’t like about his list is Peak Eruption.  I just haven’t been able to see solid results from this card in playtesting and it doesn’t seem to produce a consistent effect for what you want out of it.  The matches I feel I’d want to bring it in against are BWR (where Act of Treason is also good), RW (where you can cut them off their spells that trump yours), and G/R (where you want to prevent their albatross plays from happening even though you also want aggression, which is why this is a tough board card).  What makes it really difficult to get behind is that in the same matches I want Eruption, I usually want Act of Treason, and I usually don’t want to board out five to six cards as that dilutes the potency of this deck.  It’s possible you just don’t want Act of Treason against these Archetypes (at least RW and GR) because they have too many blockers, but still, a randomly drawn Lava Axe and Land Destruction spell late in the game doesn’t WOW me.  His deck doesn’t have a solid plan against Mono Blue Devotion outside of bringing in Mizzium Mortars for Frostburn Weird (if you’d even want to do that), so the Peak Eruptions could easily be Flames of the Firebrand or Electrickery and I think I’d feel more comfortable.

Grand Prix Santiago – 11/03/2013

Rakdos Aggro by Luis Navas – 1st Place

Creature [28]
4 Exava, Rakdos Blood Witch
4 Mogis’s Marauder
4 Rakdos Cackler
4 Rakdos Shred-Freak
4 Spike Jester
1 Thrill-Kill Assassin
4 Tormented Hero
3 Xathrid Necromancer

Instant [6]
2 Doom Blade
4 Lightning Strike

Enchantment [4]
4 Madcap Skills

Land [22]
4 Blood Crypt
8 Mountain
10 Swamp
60 cards

Sideboard:
2 Erebos, God of the Dead
2 Dreadbore
2 Mizzium Mortars
4 Thoughtseize
2 Whip of Erebos
2 Burning Earth
1 Rakdos Guildgate
15 cards

Exava, Rakdos Blood WitchmogissmarauderThoughtseize

Hot damn this list makes me love playing aggro.  Luis apparently has only played Magic for a year (lucky stiff!) and he won a Grand Prix with this list the previous weekend!  For those of you balking because of the expenditure this list requires to build, I think it could easily be done without Thoughtseize.  Luis mentioned how he sideboarded it in for every match and many have thought it would be better suited in the maindeck, but it’s not like the deck “NEEDS” Thoughtseize.  There are a lot of typical Mono Red sideboard cards that could be in its place, and the Black in this deck is still giving you access to a gigantic suite of cards that beautifully compliment the Red lot.  That said, if you can afford the ‘Seizes, I’d spring for them.

Luis’s deck is an excellent example in my opinion of what you can get from successfully attacking the metagame.  Prior to the tournament, the big dogs of Standard were very much Mono Black Devotion and Mono Blue Devotion.  To attack this, Luis didn’t reinvent the wheel but simply included more cards into his curve that are difficult for these two decks to deal with and that cause them serious trouble.  For starters, all the black creatures, many of which are multicolored (Cackler, Shred-Freak, Spike Jester, Exava) blank Mono Black Devotion’s Doom Blades and Ultimate Prices.  If they’re relying on these cards to buy them the critical first few turns, and if their followups are either Underworld Connections or Nightveil Specters, they’re just straight dead when all of a sudden they can’t kill your one and two drops.  Mogis’s Marauder lets you Alpha Strike a handful of decks like GW, Naya, and most importantly Mono Blue Devotion.  Before, one of the easiest ways to lose to that deck was to get stalled out.  They’d get one too many Frostburn Weirds, an active Thassa, and everyone’s favorite nightmare, MASTER OF WAVES.  Well, that’s great that you have pro red; I have six creatures attacking you with intimidate, GG No Re.

Against Control, Xathrid Necromancer gives the majority of your guys a solid amount of resistance to wrath effects and removal, and even walls you up against opposing aggro.  Anyone who played Standard last season knows that Necromancer was a thorn in everyone’s side coming from the Junk Aristocrats and Borzhov Aristocrats decks.  He’s a great creature, and I’m happy to see he’s found a new home.  Luis only played three, but you don’t want to overload on three drops in an aggressive deck like this, and he’s only so synergistic given the amount of creatures you’re running that aren’t human.  At the top of the curve, Exava (also a Human) provides the Hellrider we’ve all been missing and honestly I’ve been trying to find a way to play her since she was first printed.  She looks awesome on paper, and while she doesn’t provide evasion or a way to reach through your opponent’s defenses, there’s still a million games where a 4/4 First Strike Haste just plain wins.  She dodges a lot of the removal opposing aggro decks will bring, and she kills just about anything on the battlefield outside of the guys who require an Act of Treason to deal with.  And if they do play those guys, you now have access to cards like Doom Blade and Dreadbore so you can just kill them and then swing in for lethal.  Madcap Skills follows along that same vein, giving this deck of troublesome creatures an added aggressive stance and letting you get past many of the archetypes that otherwise might outclass you.  I’m never a fan of having Madcap in the maindeck against stuff like UW, Esper, and BWR, but if you play it carefully and your expected metagame is filled with Devotion decks, it’s a breadwinner.  It also synergizes with Tormented Hero, and I can see where six point life swings on turn two can be devastating.

Erebos, God of the Dead and Whip of Erebos out of the board are strong enough reasons for me to hop on the Black bandwagon if I could.  Erebos is fantastic against Gray Merchant decks, Obzedat decks, Warleader’s Helix decks, and Sphinx’s Revelation decks.  Being able to bring this in against them and shut off their lifegain (the only resource they have against you) is exactly what the doctor ordered.  And you’re usually bringing him at the cost of a threat (although not always because this deck has some blanks against certain archetypes), so the fact that he draws you cards is icing on the cake.  Whip of Erebos on the other hand gives you a known good card against aggro.  I think it’s a sweet card in these Mono Black Devotion decks, but its even sweeter when you’re playing aggro on aggro and all of a sudden you can create a major life swing with the amount of creatures you generally have when you’re about to either kill or be killed.  And the recursion ability again gives you gas, which is invaluable in a matchup where post-board you’re trying to kill everything that hits the battlefield.  Addtionally, unlike Hammer of Purphoros in the mirror where you have to do work to get it to create the effect you want, you can just drop a Whip in play out of nowhere and single handedly win the game.

My biggest worries with this deck; the mirror match is going to be hell to play, and I’ve heard from several pro players that the deck is inconsistent.  I have trouble seeing the latter from what I’m looking at on paper, and the fact that he won a Grand Prix which is a gigantic amount of rounds, but the manabase isn’t completely gravy train and there are some funky numbers.  Regardless, if you haven’t scooped this up to try it out or you simply want to buy a few cheap rares based on speculation this is worth it.  I’ve seen it already a lot online, and it’s really fun to play.

Sideboarding

I’ve been getting a lot of requests from readers about sideboarding.  Basic advice on what I typically take out and what I think is best to bring in for the various matchups.  The strongest advice I can give on that is that you have to test and see what you like, and you have to tailor it to your gameplan.  That said, I’m going to take the stock list of today and am going to show you for the “most part” how I would approach boarding.

So let’s say our base list is Patrick Sullivan’s, and I’ll try to go outside the box when I can.  For reference, that list-

Main Deck
60 cards

18 Mountain
4 Mutavault
22 lands

4 Burning-Tree Emissary
4 Chandra’s Phoenix
4 Firedrinker Satyr
4 Firefist Striker
4 Foundry Street Denizen
4 Gore-House Chainwalker
4 Rakdos Cackler
2 Rubblebelt Maaka
30 creatures

4 Lightning Strike
4 Shock
8 other spells

Sideboard
2 Act of Treason
1 Hammer of Purphoros
4 Mizzium Mortars
3 Peak Eruption
1 Rubblebelt Maaka
4 Skullcrack

Against Mono Black Devotion

My first inkling is that Shock is fairly weak here.  The only thing it kills in their deck is Pack Rat, and that’s assuming you have it on time.  Additionally, while it gives you a little bit of reach against a stalled board, two damage is nothing to write home about.  Beyond that, I’m not a huge fan of Rubblebelt Maaka here because of all the spot removal they have that they could two-for-one you with, and Gore-House Chainwalker because he doesn’t have haste.  Looking at Sullivan’s board, I’d bring in Act of Treason for their Desecration Demons and any other relevant creatures they play, and I might bring in the last Rubbelbelt.  Yes, I realize I said that I’m not in love with it here, but it’s probably better than Shock to just have another big guy and potentially go over the top of a Nightveil Specter or play around their removal.  Hammer of Purphoros can come in to give you more sacrifice targets for Desecration Demon as well as providing gas against their extra heavy removal out of the board.  Another line of play you could also take is to bring in 1 or 2 Skullcracks to counter Whip of Erebos or Gray Merchant.  You don’t want to draw a lot of them, and preferabbly not right away, but misering into one can be vaulable in a lot of games.  So that said

-4 Shock, +2 Act of Treason, +1 Rubblebelt Maaka, +1 Hammer of Purphoros

*Note, I’d love to have a third Act of Treason here

Against Mono Blue Devotion

This is a match where you have little on paper that’s absurdly “bad” but at the same time you don’t have great cards to bring in.  With Sullivan’s list, you could almost go without boarding, but I think you probably want the third Rubblebelt and a few Mortars so that you can better bash through their Frostburn Weirds.  Mortars would be nice to handle their creatures in general, and on the nut-offchance that you overload it against a devoted army.  As far as bringing stuff out, the first card I see that I don’t like here is Foundry Street Denizen, so especially if you’re on the draw in game 2 I’d consider taking a few of him out (not necessarily the whole playset).  There’s really not much beyond that I could see cutting as you want to maintain the status of the aggressor vs them.

– 2-4 Foundry Street Denizen, +1 Rubblebelt Maaka, +2-3 Mizzium Mortars

*Note, I’d love to have Electrickery and/or Flames of the Firebrand

Against Esper Control and UW

The beauty of his deck is that he’s attacking both Control archetypes the same way.  Would having Burning Earth be nice here?  Sure.  But Skullcrack and Hammer of Purphoros present problems that most control decks are going to have a fit with when faced against an aggro deck that is as aggressive as this one.  So on that note, that’s what you’re bringing in.  This is another matchup where I’d bring out Shock, as Skullcrack is a strict upgrade, and I’d take out one Gore-House Chainwalker as he’s just a vanilla two-drop here.

-4 Shock, -1 Gore-House Chainwalker, +4 Skullcrack, +1 Hammer of Purphoros

*Note, one other possibility is cutting a Mountain here.  You’re not bringing in Burning Earth, so you don’t need to have a high land count and flooding out is the worst against Control.  That said, I like to have a consistent start, so it’s just a suggestion and not one I necessarily follow all the time.

Against BWR

This matchup revolves around Desecration Demon and Anger of the Gods.  Anger of the Gods is obviously just the worst, but your board plan shouldn’t be “oh my guys are all gonna die so I’ll just board them out”.  You will have aggressive starts where they don’t have Anger, they don’t have it on time, or you get in enough damage that it doesn’t make enough of a difference.  I played a game at SCG Milwaukee against BWR where my opponent played three Anger of the Gods against me in one game and I almost won with him at two life.  THREE.  You can still put pressure on them regardless of their solution.

What I cut here is Rubblebelt Maaka (no need to pump or waste cards) and Shock (no little guys to kill).  I bring in Act of Treason, Peak Eruption, and the one-of Hammer of Purphoros.  The only creature besides Demon that you really want to kill as fast as possible is Boros Reckoner, so hopefully you can draw Lightning Strike, go around him (Firefist), or fly over him (Phoenix).

-2 Rubblebelt Maaka, -4 Shock, +2 Act of Treason, +3 Peak Eruption, +1 Hammer of Purphoros

*Note, you should bring in Mortars if they have Blood Baron.  Probably instead of Hammer and maybe some number of Eruptions, although you do want to see the latter.

Against GW Aggro

We all know why this matchup is annoying.  Soldier of the Pantheon, Voice of Resurgence, Loxodon Smiter, and Fleecemain Lion.  Firefist Striker, Mizzium Mortars, and Rubblebelt Maaka are the keys (and a prayer that they don’t bone you with an Unflinching Courage).  The cutting is the harder part here, I think the right call is either Gore-House Chainwalker and/or some number of the one-drops.  You again don’t want to dilute your aggressive draw, but you do want to clear a path.  You could also just do a bunch of one-of cuts of various things to miser those cards in.

-3 Gore-House Chainwalker, -2 Foundry-Street Denizen, +4 Mizzium Mortars, +1 Rubblebelt Maaka

*Note, I’m on the fence about Maaka here, and against Control.  So feel free to experiment

Against G/R Devotion

The sideboarding for this deck will be heavily card-choice dependent on their part.  If they’re running a more aggro version, you probably want some number of Mortars, if they’re running a more “nut-devotion-draw” version you probably want just Rubblebelt Maaka (and/or Act of Treason).  I’m not wild about Peak Eruption here because you should be establishing board presence, so pay close attention to game 2 and sideboard cautiously.  If they try to go with the “all big guys and Anger of the Gods” plan, both Act of Treason and Peak Eruption become a lot more inticing to bring in.  If they instead just load the board, it’s essentially the same game plan as against GW.

Against Boros Aggro and the Mirror

Ah, the Mirror.  We could debate how to play it for days, or we could flip a coin.  Nah, in reality, it rewards tight play and counting the numbers.  Personally, I’d pull the Firedrinkers and put in the Mortars, and I’d take out two Foundry Street Denizen and put in a Hammer of Purphoros and a Maaka.  Those calls should be fairly obvious I’d hope, but the main idea for me is that I like to control the game more post-board and I like bigger board presence over cheap aggression.  Firedrinker also just isn’t cut out for the Mirror.

-4 Firedrinker Satyr, -2 Foundry-Street Denizen, +4 Mizzium Mortars, +1 Rubblebelt Maaka

My Current List

I’d honestly advise rolling with Patrick Sullivan’s list above, but this is one I’ve been experimenting with.  It’s probably too soft to Mono Blue Devotion (note the lack of maindeck burn), but I like having more “clear the path” type cards-

Mono Red Aggro by John Galli 11/10/2013

Maindeck (60 Cards)

4 Rakdos Cackler
4 Firedrinker Satyr
4 Foundry Street Denizen
4 Ash Zealot
4 Burning-Tree Emissary
4 Firefist Striker
2 Goblin Shortcutter
4 Chandra’s Phoenix
4 Rubblebelt Maaka

4 Madcap Skills

18 Mountain
4 Mutavault

Sideboard
4 Skullcrack
3 Flames of the Firebrand
3 Act of Treason
2 Burning Earth
2 Mizzium Mortars

– Red Deck Winning

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2 thoughts on “Red, Red, Red, You’re Dead

  1. I’m really excited to have been learning so much about RDW from this site.

    I’ve been struggling so hard against a mono green aggro deck. I keep thinking that to be competitive against it, I needed to replace some 1 drop creatures with some big 4 drops like Purphoros, God of the Forge, and big burn like Mizzium Mortars. This proved to be counter intuitive, what I really needed was to just be faster, with 12 one drops, and 14 two drop creatures.

    My goal has been the following:
    – 2 damage on turn two
    – 4 damage on turn three
    – 6 damage on turn four
    – 8 damage on turn five, for a total of 20 damage on turn five

    The deck is so fast, with 26 one and two drop creatures that it burns out by turn seven, meaning you need to get 20 damage in by then, or it’s too late. The less defensive I’ve been in play, the better the deck does.

    The articles have been a blast, great work, keep them coming!

  2. Pingback: Slinging Some Spells | ReflexPoint

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